The advanced medical system provides a more complex and detailed medical simulation. The advanced medical system provides a more complex and detailed medical simulation
When hit, units start to lose blood depending on the severity of their wounds. Once the level of blood falls below a certain level, the unit will fall unconscious and eventually die. Units will also fall unconscious when sustaining large amounts of damage at once or from high amounts of pain.
This is a detailed overview of all the bandages and their effect and efficiency on the different type of wounds.
● Quick Clot → medium efficiency on bandaging wounds, medium reopening chance, long reopening time
● Packing Bandage → high efficiency on bandaging wounds, high reopening chance, long reopening time
● Elastic Bandage → very high efficiency on bandaging wounds, high reopening chance, short reopening time
● Morphine → suppresses pain, decreases blood pressure and lowers heart rate
● Epinephrine → Raises Heart rate of the patient
● Adenosine → lowers heart rate
● Atropine → lowers heart rate (same effect as Adenosine)
Revive and CPR
When a unit takes enough damage to be considered “dead”, they will drop to the floor and enter a revive state. In the revive state they will have 0 pulse and their revive time will start ticking down. The timer’s starting value is dictated by what type of damage and how much is sustained, the maximum time in 2 minutes.
To prevent a player’s revive timer from reaching 0, a player can give CPR to extend the timer by 20 seconds (+/- 3 seconds) giving you more time for a medic to arrive to defibrillate them, however after 2 minutes since the player has gone into the revive state, CPR will have no effect and a defibrillator is needed.
Each time CPR is applied there is a chance of it restarting the heart, 5% for non-medics and 15% for medics. Medics carry a defibrillator that when applied to a player in the revive state will have a 85% chance of restarting their heart. Medics should always, when reaching the patient, check the pulse and if it’s 0, defibrillate them until they come back.
Is affected by the amount of blood lost, can be increased with IV’s
● Non existent → 0-20
● Low → 20 – 100
● Normal → 100 – 160 (aim for 120 when treating a patient)
● High → 160 and above
The heart rate (pulse) is affected by the amount of blood lost, medications and physical activity such as running.
● Low: 60 or below
● Normal: 60 – 100 (every soldier starts with 80)
● High: 100 or above
As a medic, you need to have some standard equipment to meet all requirements for the battlefield, example of a loadout below, number of autoinjectors, IV’s and bandages are recommended but can differ from the amount listed below:
He should then start bandaging torso and head while you defibrillate the patient until a pulse is achieved.
● If the patient wakes up in the treating process, tell him to stay still and calm
● Never inject morphine if the heart rate is low
● After the usage of epinephrine, keep an eye on the heart rate, if it raises way too high, counteract with morphine / atropine