Unit Structure

Introduction

Structure is the most vital part of any functional army, it keeps everything organized and running smoothly.
This section will go over the various aspects of our unit structure to help you get a better understanding how you fit within in.

Platoon

The platoon represents an entire playable side, it usually consists of between 20-60 units, ranging from fireteams, armour groups, sniper teams etc.

Command Team

The command team is the most vital group in the entire platoon, if command gets killed, the mission might as well be over.
The command team consists of the following, highest rank first:

  1. Commander – In control of all ground assets, highest authority.
  2. JTAC – Controls air assets, coordinates air strikes, transport lifts etc.
  3. Command Medic – Keeps near command, ensures they stay alive.

3 x Squad

The squad is the backbone of the Platoon, the muscle, if you need feet on the ground, you need to defend a town, assault a base, you need a squad.
A squad consists of the following 4 teams, in order of rank:

Squad Leader (Team)

The Squad Leader’s team is the command element of the squad, it’s job is to stay behind the fireteams and manage their positions etc.

  1. Squad Leader – In command of the squad, coordinates with his fireteam leaders and has a direct comm line with command. Equipped with a under-barrel grenade launcher.
  2. Squad Medic – The squads only medically certified unit, carries all the medical equipment and tends to wounded squad members. Should stay near the Squad Leader unless told otherwise.

3 x Fireteam

The fireteam is a small team consisting of 4 men, that can tackle most situations. 
A fireteam is pretty useless without coordination with other fireteams within the squad. The fireteam members should say within talking distance of each other but they are issued a radio to communicate with each other beyond that distance.

  1. Fireteam Leader (FT) – In command of the fireteam, has a direct comm link with the rest of the fireteam leaders and the squad leader. Equipped with a under-barrel grenade launcher.
  2. Automatic Rifleman (AR) – Second in command, carries a light machine gun. His/her main role is the suppress enemy positions in order for other members to move up. Very useful in defending a point, should bi-pod weapon whenever possible.
  3. Assistant Automatic Rifleman (AAR) – Standard rifleman but with extra ammo for the Automatic Rifleman. Should always be alongside the Automatic Rifleman.
  4. Rifleman Anti-Tank (RAT) – Rifleman with a one-shot disposable anti-tank launcher. Capable of destroying light-medium armour and small emplacements.

Support Teams

Heavy Anti-Tank Team (HAT)

Support the platoon against heavily armored threats such as modern tanks.

1. Spotter (Leader) – In command of the team, carries extra missiles for the launcher. 
2. Gunner – Carries the launcher and some spare missiles in their backpack. 
3. Assistant Gunner – Carries extra missiles.

Heavy Machine Gun Team (HMG)

Support defensive operations with a static machine gun.

1. Spotter (Leader) – In command of the team, carries tripod for the gun. 
2. Gunner – Carries the gun. 
3. Assistant Gunner – Carries an extra gun for more ammo.

Anti Air Team (MSAM)

Team equipped with a handheld surface to air missile launcher. 
Their task is to combat enemy aircraft, usually helicopters, providing some level of defense from such threats.

1. Spotter / Leader – In command of the team, carries extra missiles for the launcher. 
2. Gunner – Carries the launcher and some spare missiles in their backpack.

Sniper Team (ST)

Recon Sniper Team that collects intel on enemy locations and eliminates high value targets.

1. Spotter (Leader) – In command of the team, calculates ranges, picks targets and locations for the sniper. 
2. Sniper – Carries the sniper rifle, does the shooting.

Mortar Team (MTR)

Provides indirect fire via a static mortar.

1. Spotter (Leader) – In command of the team. Coordinates with the rest of the platoon for fire missions. 
2. Gunner – Carries the mortar tube. Uses the mortar. 
3. Assistant Gunner – Carries the mortar tripod, provides defense to the mortar team.

Medium Anti-Tank Team (MAT)

Support the platoon against medium-heavily armored threats or support siege strategies like destroying buildings.

1. Spotter (Leader) – In command of the team, carries extra missiles for the launcher. 
2. Gunner – Carries the launcher and some spare missiles in their backpack. 
3. Assistant Gunner – Carries extra missiles.

Medium Machine Gun Team (MMG)

Support defensive operations with a portable machine gun.

1. Spotter (Leader) – In command of the team, carries extra mags for the gun. 
2. Gunner – Carries the gun. 
3. Assistant Gunner – Carries extra mags.

Vehicle Crews

Infantry Fighting Vehicle (IFV)

Crews light to medium armored vehicles such as Bradleys, BTRs etc. Can usually be used for transporting troops to the AO.

  1. Commander – Commands the vehicle, coordinates with the platoon.
  2. Gunner – Controls the armaments of the vehicle. Does not shoot unless the commander gives permission.
  3. Driver – Drives the vehicle.

Tank (TNK)

Crews tanks such as the Abrams, Challenger, T-72 etc.

  1. Commander – Commands the vehicle, coordinates with the platoon.
  2. Gunner – Controls the armaments of the vehicle. Does not shoot unless the commander gives permission.
  3. Driver – Drives the vehicle.

Attack Helicopter (AH)

Crews attack helicopters such as the Apache or Hind. Responsible for the helicopter and the gunner’s safety.

  1. Pilot – Pilots the aircraft, usually commands the helicopter.
  2. Gunner – Controls aircraft armaments.

Transport Helicopter (TH)

Crews transport helicopters such as Blackhawks and Mi8s.

  1. Pilot – Pilots the aircraft, in complete control over the helicopter during flight. Should not feel pressured to land where told to. Responsible for the helicopter and the passenger’s safety.
  2. Co-Pilot – Supports the flying of the aircraft.
  3. Crew Chief – Main crew member of the helo, usually mans one of the side guns.
  4. Gunner – Mans an aircraft defensive gun.

Close Air Support (CAS)

Pilots Fixed Wing aircraft such as the F16, A10 and MIG-29.

  1. Pilot – Pilots the aircraft.
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